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:( i here u   29/07/2008

hey the

Bulletins  25/06/2008
Enemy Territory Jaymod Server server ip address
UO Member List  31/03/2008
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 Survey
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1. Should we go back to a wolfenstein enemy territory server?




2. Are you a member of United Onslaught?




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 Survey
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1. Have you heard of a game called Fury



2. If made a clan in fury would you play "Fury is a free FPS/RPG game no subscription cost unless you want to get more things eg in game voip"


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 Bulletins
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Enemy Territory Jaymod Server
server ip address is 202.125.39.66:27970
you can download off the server got faster speeds on the new provider the jaymod version is 2.0.6 and call the file jaymod so the file name afer you extracted it will be jaymod not jaymod-2.0.6 in your root wolfenstien:enemy territory folder
we also have a team speek server and that ip is
202.125.39.66:8718
regards
admins

Enemy Territory Noquater Server

wolfenstien enemy territory Noquarter server will be down for a bit will be changing providers
every thing will be the same though might have fewer slots  then 16 but all maps and cfgs will stay the same


Enemy Territory Noquater Server

UO has now got a wolfenstien enemy territory Noquarter server the ip address is 203.98.81.91:27960
The map list you can get from here http://www.uo-aussie.com/UOForums/tabid/1001/forumid/35/threadid/143/scope/posts/Default.aspx but please download all your  maps before you go on the server. Most of the maps you can get on the uo website


Server Back Up

The UO Quake Wars server is back up and running. Apparently a server restart normally fixes this problem but unfortunately I didn't know how to do it :3 Heh. Anyway, thanks to Optik from EGN and I expect to see everyone online soon!

Applying for Membership
UO is currently considering applications for membership from mature players. To apply you simply need to use our simple online application form which you can find in the Quick Navigation bar to the left or under Contact UO in the top menubar.

All applicants should note that there is and age restriction on membership being that we only consider players over fifteen years of age and also that UO is a social clan rather than a competition clan. It may take some time for any applicant to receive an answer to their request for membership as all applications are thoroughly considered by the admin team before any decision is made. More notes on eligibilty and the application process are outlined on the application page and if you need any more information, visit our forums and post your question (registration and validation is required).


Surveys
We at UO want your opinions as players and users of this website so we can improve our gaming services. Just complete our surveys on the right side of the home page. The surveys will be changed periodically so check back for new ones to give us continuing feedback!
      

 UO News and Announcements
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End of an...admin? - Wednesday, 5 March 2008
Hai guys.. just me :o
Most of you have or haven't been wondering why I have been MIA for all this time, that is beside the point to this though.
When the ETQW Beta was out, Skarob was kind enough to lend me a beta key so I could try it out. Back then, when only a few people had the game, I felt it had potential to be, both, a great game, and have a huge community base behind it.
However, since playing the full release, I have seen 3 things:
1- It had neither of the above two mentioned traits
2- All the map objectives were the same, aside from slight variations (drive the MPC in the right direction instead of left).
3- The poll we started before ETQW was released, asking how many members would play QW, and only about 3% of those people actually played the game.

The third is no ones fault in particular, and I honestly don't blame people for not playing, because I haven't really been big on the game myself, obviously.
These are also only my opinion. Others may feel differently.

Before the end of the month, it would be nice if we could group as many people from the clan, past and present, for one last killing spree.

Cheers guys, its been an honour playing with you all, for this whole time.

--D 

Server back up - Thursday, 21 February 2008
The UO Quake Wars server is back up and running. Apparently a server restart normally fixes this problem but unfortunately I didn't know how to do it :3 Heh. Anyway, thanks to Optik from EGN and I expect to see everyone online soon! 

Server Downtime - Tuesday, 19 February 2008
As some of you may have picked up on, we've had some problems with the server, namely that players cannot connect due to the server being "not authenticated". This happened not too long ago and it was fixed for a short time however the fix has not worked out this time. We have contacted EGN to ask for a quick solution to this problem and hopefully the server will be back up and playable soon. There will be an announcement here when the server is running properly again.
 

Trickling In - Tuesday, 29 January 2008
Early versions of mods are beginning to trickle in now and it seems the first cab off the rank is the Quake Wars: Tactical Assault mod which has been released using the final SDK and should be ready for QW 1.4 now. Obviously the mod is a very early version but from what I've seen it will be a different experience to vanilla QW and team play should come into the game a lot more rather than just running in and dying. Check out the Mod Repository for the new 0.21 version.
 

Map, Mod and Util Repositories are up! - Monday, 14 January 2008

I have just finished getting out custom map, game mod and game utility repositories running nicely and our first downloads are up. We currently have a bunch of handy utilities, two early version gameplay mods and one beta deathmatch map. Check out the downloads sections and try out the new stuff. We'll be adding downloads as they come out so expect a bunch of maps and mods to start appearing over the next few months seeing as the SDK update is being released soon along with the 1.4 QW game update.

In other news, we are working on establishing information pages on the server so check around the site for new pages and updates.

 

New Forums - Wednesday, 9 January 2008

We have just set up a new set of forums that are integrated into our main website. This new setup eliminates the need for two logons and opens a door to new features and accessibility for our web portal.

Check out the new forums by click the link in the Quick Navigation bar to the left or the menu bar at the top of this page. You must be registered on the website to be able to post.

 

A form, a form! We must have a form! - Monday, 7 January 2008
Well it's been a long time coming but we finally have an application form on the website after a few hours of playing, tweaking, removing, fixing and more tweaking. ( -_-) tired now. You can find a link to the application form in the Quick Navigation bar on the left hand side of pages and also under the the Contact UO item in the top menubar.

Remember to read the eligibility points on the application page before send your application,
Belderan
 

2008 has sprung! - Monday, 7 January 2008
First of all, I'd like to wish everyone a belated Happy New Year from all the UO admins and pass on the hope that this year will bring many great experiences. The new year has brought on a change for us at UO in that we have switched servers and are now running a ranked Quake Wars server. As we see it, for now ranked server are providing a great playing experience and goals to work towards and with the current lack of game modifications and custom maps, it seems the best choice. We may in future revert ti unranked in order to take advantage of certain freedoms such as the ability to use modified gameplayand such but at this point that is undecided.

In other news, the UO website will be undergoing changes in future as we work towards a new site setup which will better allow us to provide a generous Quake Wars repository, new tutorials and many other great features.

So here's to 2008, let's make it one fantastic year for UO
Belderan 

      

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